Resource Forge free FiveM resource renamer, meta builder & packer
Rename files and metas in one go, create weapon and clothing metas from a form, and pack a clean copy of a resource with the right manifest.
This tool is in beta, so you may hit bugs or rough edges. If something breaks or looks wrong, please report it in the GXD Discord with what you did and a screenshot. Every report helps us fix it faster.
GXD Resource Forge
Rename files, create weapon or clothing metas, and prepare resources for FiveM.
Questions about Resource Forge
What this free tool does, what it makes and how the files go into FiveM.
Enter the old and new spawn name and Resource Forge previews every change first: the modelName, txdName, child and kit name values in the metas, matching names in the manifest, and the model files themselves, such as car.yft, car_hi.yft and car.ytd. Binary files are only renamed, never rewritten. Weapons and other resources can be renamed the same way.
Every FiveM resource needs an fxmanifest.lua at its root. It sets fx_version and game, lists the files players download in files { }, mounts metas with data_file lines and names the scripts to run. Resource Forge's packer builds a clean copy of a resource with these lines written for you, so a missing line doesn't stop it loading.
Yes. The weapon tab builds weapon metas from a form, starting from types such as pistol, SMG, rifle, shotgun, sniper, melee and throwable, with a manifest that mounts weapons.meta, weaponcomponents.meta and weaponarchetypes.meta. The clothing tab builds the metas for an add-on clothing pack.
Everything runs in your browser. Files you open stay on your computer; exports are downloads. Workspace, Conflict Check and GTA Library need direct disk access and aren't available on the web.
